“As a way to support the franchise the next logical step was to make the movie,” Fergusson told Variety. “We’d done comics and novels in the past but the opportunity to work with Universal to bring the movie to life was perfect.”
“I think you have to let the movies be the movies,” Fergusson said. “They’re two different mediums, and two different audiences in some cases, and I think some video game movies in the past have failed because they tried to make a movie for gamers. If you have this great IP with a deep backstory and lots of lore that you can make interesting stories out of it’s great, but if you just go after the gaming audience then it isn’t going to be a successful movie.
“That’s one of the great things about working with Universal,” he continued. “We’re finding that line where we can say it has enough lore and canon that it feels genuine to the game while at the same time going beyond that and asking ‘OK what makes a great movie?'”